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宇宙高射炮2版

     宇宙高射炮2版Megatack (set 2) 新街机模拟器mame0.185支持圣殿级射击类megatacka.zip街机游戏
宇宙高射炮2版

宇宙高射炮2版

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Megatack (set 2) 新街机模拟器mame0.185支持圣殿级射击类megatacka.zip街机游戏

最新街机模拟器mame0.185下载地址 更新中
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在megatack游戏序列由4或5圈(可选)每个持续只要玩家可以巧妙地操纵他的spacepod避免破坏。当他失去了一个spacepod,GTP消息出现,伴随着政府的声音,并显示spacepods还剩多少。在最后的spacepod被毁,在声音的游戏是听到过消息的游戏显示。
假设一个(4)POD游戏,游戏开始与玩家得分(00000),并在顶部和(3)最好的成绩显示在底部八(怪物)出现在屏幕的上部,并朝着底部,而放弃他们的炸弹。玩家用摇杆控制移动他的spacepod在屏幕的底部。的spacepod将开始与数量(4)在中心和数量将减少每一次spacepod被毁,数(1)将在最后一轮的中心。
作为spacepod移动在屏幕播放火灾他的激光能量底梁朝左,右,直上附有呼应激光音响效果。激光束具有无限的范围,覆盖了整个球场,每个spacepod具有无限数量的拍摄。(3)激光束同时发射。每一个开火按钮必须被释放并再次按下以射击第二个镜头。此外,有一个轻微的“重新加载”延迟,使光束不能被解雇得太快。
每当激光束击中一个怪物或炸弹,它爆炸的视觉闪光和音频爆破。如果一个怪物被炸,玩家被授予一个“杀死”,他的得分增加了适当的分数(每次得分菜单时,炸弹爆炸,没有得分。
当一个spacepod遭受炸弹爆炸,这与日益增长的闪光和爆炸回荡。当spacepod太接近怪物,怪物跳起来偶尔吞噬了它而咆哮和打嗝,如果一个怪物到达底部,而是在底部企图吞食spacepod。
当所有的怪物在一个给定的圆被摧毁的屏幕会变成一片,和小空间环的出现,如果不开枪,击中并摧毁了会长大。如果任何一个(1)环达到预定的尺寸,它将德spacepods激光枪激活,而在这轮只火起来,抬起spacepod屏幕底部,吸收它,然后消失(缩小),从而结束了一轮。下一轮开始与下一波的怪物。这星空轮发生怪物每波之间,如果玩家摧毁所有的戒指怪物的下一波将是成功的。
当spacepod终于摧毁了要么被吸收,炸弹击中或者被怪物轮结束和视频图像返回到GIP显示闪烁的球员(1),显示剩余的spacepods然后屏幕变黑了,这个时间与数量的POD(3)在中心出现在屏幕的底部继续像以前玩。
在玩的过程中总是有(8)怪物(max)在屏幕上,然而在波25的怪物攻击,之后每多25杀死星空或空间环轮会出现一圈值得作为得分的怪物是在前面的屏幕显示的价值一样。在每一个空间圆环后再现的怪物是一个新的形状,颜色和得分更多的点,并删除一个不同的颜色炸弹,任何怪物留在一轮结束时将再次出现在下一轮开始。在游戏开始时,动作相当温和,让新玩家有机会为游戏开发“感觉”。在每一个怪物的后续浪潮中,炸弹开始以增加的速度下降,怪物的运动增加。
所有这些特点结合起来,使megatack满足新手,对专家的挑战,并为运营商盈利。

The game-play sequence in MEGATACK consists of 4 or 5 turns (operator selectable) each of which lasts as long as the player can skilfully maneuver his spacepod to avoid destruction. When he loses a spacepod, the GIP message reappears, accompanied by the GIP sound, and displays the number of spacepods left. After the last spacepod is destroyed, the game-over sound is heard and the game-over message is displayed.
Assuming a (4) pod game, play begins with player-scores (00000) and at the top and the (3) best scores displayed across the bottom Eight (8) monsters appear in the upper portion of the screen and move towards the bottom, while dropping their bombs. The player uses his joystick control to move his spacepod across the bottom of the screen. The spacepod will start with the number (4) in the center and the number will decrease each time a spacepod is destroyed so that the number (1) will be in the center on the last round.
As the spacepod is moved across the bottom of the screen the player fires his laser energy-beams towards the left, right, and straight-up accompanied by an echoing laser sound effect. The laser beams have unlimited range, covering the entire play-field, and each spacepod has an unlimited number of shots. The (3) laser beams are fired simultaneously. Each fire-button must be released and pressed again to fire a second shot. Also, there is a slight "reload" delay so that beams cannot-be fired too rapidly.
Whenever a laser beam strikes a monster or a bomb, it explodes with a visual flash and an audio blast. If a monster is blasted, the player is awarded a 'kill' and his score is increased by the appropriate score (per the scoring menu when a bomb is blasted, no points are scored. 
When a spacepod is hit by a bomb, it explodes with a growing flash and a reverberating blast. When the spacepod gets too close to a monster, the monster jumps up and sporadically devours it while growling and burping, if a monster reaches the bottom, it bounces across the bottom in an attempt to devour the spacepod.
When all the monsters in a given round have been destroyed the screen will turn into a starfield, and small space rings will appear, which if not shot at, hit, and destroyed will grow in size. If any one (1) ring is allowed to reach a predetermined size, it will de-activate the spacepods laser gun, which during these rounds only fires straight up, lift the spacepod off the bottom of the screen, absorb it and then disappear (shrinking in size), thus ending the round. The next round begins with the next wave of monsters. This starfield round occurs between every wave of monsters, and if the player is successful in destroying all the rings the next wave of monsters will then appear.
When the spacepod is finally destroyed either by being absorbed, hit by a bomb or devoured by a monster the round is over and the video image returns to the GIP display flashing player (1) up and displaying the remaining spacepods the screen then goes black again and this time the pod with the number (3) in the center appears at the bottom of the screen and play continues as before.
During play there are always (8) monsters (max) on the screen, however the monsters attack in waves of 25, after each multiple of 25 kills the starfield or space ring round will appear with each ring worth the same score as the monsters were worth in the previous screen display. The monsters that reappear after each space ring round are a new shape, and color and score more points, and drop a different color bomb, any monsters left at the end of a round will reappear at the beginning of the next round. At the beginning of the game the action is rather moderate to allow new players an opportunity to develop a 'feel' for the game. In each succeeding wave of monsters, the bombs begin to fall at an increased rate and the monsters motions are increased.
All of these features combine to make MEGATACK satisfying for the novice, challenging for the expert, and profitable for the operator.

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