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mame模拟器要商业化?

来源:互联网作者:匿名投稿时间:2018-11-15

mame模拟器要商业化?后面有翻译 原文如下:http: mamedev emulab it haze I don’t like these dramatic ‘I quit the

mame模拟器要商业化?

后面有翻译 原文如下:

http://mamedev.emulab.it/haze/

I don’t like these dramatic ‘I quit the scene’ posts, but it seems like this might REALLY be the end.

MAMEdev are *aggressively* trying to move to a commercial license.  It looks like anybody who doesn’t agree will simply have their code segregated and eventually nuked / rewritten.

I simply can’t agree with this, and am not willing to submit code under those terms.

I worked on this project for the good of civilization, to make a real difference to the world, nothing more.  I did NOT work on this code so that somebody could make money off it.

Personally I consider this move to be unworkable, because I’ve touched or worked on almost every part of MAME outside the core at some point, almost every driver, several CPUs, even some sound cores, and it looks like it’s going to turn into an internal battle to assert your rights over different drivers / cores, a process to which nobody will agree absolutely of course.  Consent will ultimately be implied behind closed doors simply due to lack of will to fight.. this is meant to be a project about emulation, not having to fight to prove what you own.

So this just seems like the biggest possible ‘*** YOU’ from the team, a slap in the face for the almost 15 years of my life I’ve dedicated to MAME and almost nothing else.

I’d go as far as saying once this happens the new license should probably just be considered invalid, code will be taken and used in ways it was never intended to be used by people who have contributed to it regardless of how the team want to decide ownership, and it will just be one massive mess.  If a single line of code I’ve contributed is placed under a commercial license without my explicit permission then I simply consider any distribution of that to be illegal because those are not the terms under which it was submitted.  The team are simply counting on being able to walk over everybody who disagrees and not have them actually take legal action, presumably because they know it would simply be too much stress.  

I’ve said many times before that I feel the team is rotten to the core, and this is just another example.  Utterly disrespectful towards those who have contributed in the past.

I’m sure many will be celebrating the potential for things to be used commercially, rubbing it in my face etc. but believe me, I am NOT happy about this.  I did this to better the world, document our culture, help preserve our history, not put money in pockets.

In addition to the above I do not feel it to be an especially safe move.  In the eyes of 99% of the population ‘MAME’ the arcade emulator exists simply to play games.  While that is not the reason for it being developed I feel it makes it less suitable for a commercial license than many other projects.  With the non-commercial license we show greater intent regarding it being a ‘an academic project of cultural significance designed to document’ but by putting a commercial license on it that intent appears instead to be ‘a project to make money’ which in turn paints a bullseye on the team as far as legal action is concerned.  I could understand maybe the MESS code being placed under a commercial license because it has hundreds more legitimate and obvious use-cases, but I feel placing MAME under one is inviting trouble, and I don’t wish to be associated with that either.

Even other former coordinators like Kale disagree with this move, but it’s still being pushed ahead despite no technical gains.

As far as I’m concerned at this point MAME *is* dead.

If people want to do a ‘commercial MAME’ they should create a new project, from scratch and not associate it with the hard work people have actually done on MAME over the years

jjsnake:

Haze高人不是第一次发牢骚啦,理念分歧。有的人奉行分享之上,纯粹追求乐趣;有的人会在达到一定阶段后开始关注商业化。

补个人工翻译,不准确之处,网友们就凑活的忍了吧,嘴下留情。

我本不愿发这个情绪激动的“退出声明”大字报,但或许该结束了。

MAMEdev竟然激进的想要商业化谋利。持不同意见的人想把他们维护的代码分离出来,甚至删除或重写。

我绝不能苟同商业化,为此不会再向mamedev提交代码。

我为mame付出仅仅是为了文明的美好,为世界带来真正的改变,舍此无他。我不会为mame付出,而让某些人趁机从中牟利。

个人认为这种做法行不通。一直以来,我接触或改动过MAME核心之外的几乎所有部分、几乎所有驱动、一些CPU,甚至一些声音核心。而现在的情况似乎将演变成一场对于不同驱动/核心伸张权力的内部斗争,一场无人和应的历程。但最终成员间都会默认妥协,大家并没有激烈抗争的愿望。这仅仅是一个模拟项目,无需为了证明所有权而内斗。

我花费15年光阴一心为之的MAME,今天却好像被其赏了一记响亮的耳光。

我把话撂这,只要他敢最终商业化,很可能会被认定决议无效。如果小组不顾及斟酌所有权,而将MAME代码用于为之奉献的人不愿的方面,这将造成巨大的混乱。

如果没有得到我的明确许可,哪怕使用我提交的代码中的一行都不行,我会认为这种行为是非法的,这又不是你们的劳动成果。这些人肯定想绕过那些持反对意见者,也不会去采取什么合法行为,因为他们知道压力太大。

我曾说过多次MAMEdev核心管理层已经沉沦腐朽,今天说的又是一例证。这种情形是对过去为mame付出过的朋友们的彻头彻尾的侮辱。

我想许多人会去庆祝商业化后的潜在价值,这就像打我的脸一样。但相信我,我对这个非常不满。我为mame付出是为了令世界更美好,记录我们的文化,保存我们的历史,而不是去把口袋装满钞票。

此外,我认为商业化举动并不安全。对于99%的用户而言,MAME就是用来玩游戏的。不过,我们不是为了玩游戏而开发mame的,所以我认为和其他软件开发项目的目的不同,mame就不那么适合商业化。围绕这个非商业化项目,我们不辞劳苦付诸心血,将之看待成“意义非凡纪录文化的学术项目”,但一旦商业化,这就变味成“牟利项目”,不啻于给MAME画上靶子,引来有关机构的法律关注。

我能理解MESS代码可能会用于商业化,因为他有数以百计的授权和应用案例。但我认为MAME这么做是自找麻烦,何况我也不愿意牵涉于此。

即使以前的团队协调人(比如Kale)也不赞成商业化,这种措施仍然被推行,哪怕没有技术收获。

对我而言,此刻MAME已死。

如果你们想商业化,请另起炉灶,从头开始,不要牵扯到大家为MAME多年辛苦付出的成果。

(街机中国-mamecn.com)

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